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Old Apr 11, 2008, 07:45 AM // 07:45   #21
Desert Nomad
 
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It has always occurred, you just haven't noticed.

Want to talk irritating? Start watching your front line melee characters. You will eventually see them latch on to a target and not let go no matter what you do - call a target 10 times, kite around, do anything but flag them (and that causes other troubles, nor could we flag the hench for most of the game). Then notice them kill said enemy, go stand by the target you called, and stand there. They stand there, again, no matter what you do. Call the target? - Nope, on their federally mandated smoke break. In fact, were you to watch even close they *all* do this, just it's usually hard to tell what the backliners are targeting. Is it a hero and you click a skill? Watch it flash for a good 10 seconds on a 1/4 second cast spell - WOOHOO!

I started around two months after release and they have *always* done this. I've learned not to fight it, for whatever reason they don't want to attack the target you are calling. I always just hope it happens *after* I engage the enemy - it also happens sometimes where they all stand around in a bunch while you run off, aggro the whole group, die, and then 5-10 seconds later they decide to engage and (maybe) rez you.

If it is just one of them then I ignore it. However I have had a few instances where *all* of them decide they don't want to kill said target and you are singularly wailing away on it by yourself. Best to switch and attack another, no amount of calling or anything will change the matter.

Worst case is that the sometimes all go off on their own and attack targets individually and there is *nothing* you can do about it except try and pick the target the largest majority of them have decided must die before they co-operate (or where the most AoE damage intersects).

My general feeling is that it is either intentional, if they actually followed your commands to the letter they would be *too* good (they are close to that now - we have to occasionally be reminded why PUGs suck so they mimic them). Either that or they don't consider the bug serious enough to fix, but then that goes back into the idea that fixing it makes them too good
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Old Apr 11, 2008, 07:47 AM // 07:47   #22
Krytan Explorer
 
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Quote:
Originally Posted by TheRaven
This happened to me a while back (about a year ago). I discovered a "Do Not Touch" and of course I just had to touch. Well the pop-up djinns nearly wiped us out. I died (only human there) and all my heroes died. Mhenlo and a hench ranger were left alive and the group had managed to kill the remaining djinn.

Mhenlo and the ranger just stood there. Neither would rez me or anyone else. I finally just had to resign and warp back to town.
Flag them into an enemy mob?
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Old Apr 11, 2008, 08:20 AM // 08:20   #23
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I always thought it was me being stupid but no! It actually happens to other people! So is it better to take 2 hero monks than a hench monk? And I agree with whoever said about minions FTW. And the targeting...how unbelievably annoying is it when you want a specific target to die, you call it and noone takes any notice. At all. Although tbh I don't find this occurring half as much as it used to, which is a blessing!
Anyway back to my original point, I'm glad it isn't just me and that people have enlightened me as to why it happens.
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Old Apr 11, 2008, 09:14 AM // 09:14   #24
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if your just running through and clearing an area take a MM and henchie monks will do just fine - - - if you are trying to do something important where you need healing or condition/hex removal take a hero monk with a good skill bar that you can manually operate if need be.

Even with h/h AI iI still prefer my heros with the right builds to about 80% of the random PUGS I end up in.
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Old Apr 11, 2008, 10:24 AM // 10:24   #25
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Quote:
Originally Posted by Katsumi
You have three wars, that's your problem.

No, just kidding, flamethrowers off.

Probably a spirit, as already mentioned. Hench AI fails again. No surprise there.
4 x warriors including me works great for your information. Same ideas as if you have 4xeles or 4xrangers or 4x necros, however I don't think you can have 4xritualist, have not try that yet. but believe me, so far, only 4xwarriors can kill 2-3 mobs at the same time, if you unfortunately agroed them, provided you have the correct build for each of the warrior heros, anyway, thats not what this thread is about. Me Earthshaker (i'm usually axe when playing warrior, but have lately found joy in knocking down enemies), jora crippling swordsman, koss poison swordsman, olias mm, devona, sogolon, mhenlo, khim.

Thanks for all the feedback, I think it might have been a spirit. but cannot be all together sure of it. I'll have to try that area once more, when I have more time to see what is the problem.

Last edited by pumpkin pie; Apr 11, 2008 at 10:27 AM // 10:27..
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